Naveed Lalani

Sep 02

"When did addiction become a good thing?" By Jason Hreha (GigaOM) -

Tech companies have become increasingly adept at manufacturing desire, but to what end? Behavior designer Jason Hreha argues that the industry needs to seriously consider the impact of its products. Are we helping our users lead better lives, or are we making them compulsive, impatient and distractible? Read full article.

Aug 13

Vote for our SXSW Panel! 20 Million Over 20: Open Entrepreneurship. -

Description

Entrepreneurship is the life blood of any thriving community; the more entrepreneurs that realize their dream, the better it is for society. According to Entrepreneur magazine, 84 Million Americans are currently or want to become entrepreneurs. This panel will aim to answer the question of how to make entrepreneurship accessible to the masses. While risky, any would-be entrepreneur, regardless of age, has a shot at making her dreams a reality. As more and more individuals have embraced this risk, the market is providing more resources than ever before. This panel will provide an in-depth look at how to leverage the existing frameworks that make entrepreneurship open, and brainstorm future frameworks that are needed to continue to support the dream globally. The panel of experts will provide case studies of entrepreneurs that have found success using these resources, how you can leverage it yourself and what drives the panelists to make entrepreneurship open to all ages and genders.

Questions Answered

  1. How does one determine if entrepreneurship is the right “career path” for him or herself?
  2. How do you mitigate risk when pursuing a new idea and what are some practical ways to know when to proceed with it full-time?
  3. My idea has been validated, how do I take advantage of all of the great resources available?
  4. How do I find and select the best people to work with? What are some examples?
  5. What future frameworks do you think need to exist to continue making entrepreneurship open to the millions of would-be entrepreneurs globally?

Speakers

Jul 15

[video]

Jul 14

[video]

Jul 05

Purpose-Driven User Experience

This article originally appeared on the GSD&M Blog, and later appeared in Yahoo! Small Business Advisor.

Jonathan Ive

“I think so many of the objects we’re surrounded by seem trivial. And I think that’s because they’re either trying to make a statement or trying to be overtly different. What we were trying to do was have a very honest approach and an exploration of materials and surface treatment. So much of what we try to do is get to a point where the solution seems inevitable: you know, you think ‘of course it’s that way, why would it be any other way?’ It looks so obvious, but that sense of inevitability in the solution is really hard to achieve.”

Jonathan Ive, SVP of Industrial Design, Apple Inc.

The past two years, Apple has assured its claim as the world’s most valuable company and is on track to become the first trillion dollar company. In addition to raw tenacity and the visionary leadership of the late Steve Jobs, much of Apple’s “secret sauce” comes from their focus on user experience and beautiful design, lead by Jonathan Ive (pictured above). User experience is “the way a person feels about using a product, system or service.”

What makes Apple’s approach to user experience superior to others? I think the answer is simple - everything Apple does, including how it deals with user experience decisions, is driven by Purpose. Readers of this blog will know that GSD&M’s core focus when engaging with a client is to help them find their Purpose and excel. The Purpose Institute defines Purpose as “… A definitive statement about the difference that [the company] is trying to make in the world.”

Note that Jonathan Ive says “of course it’s that way, why would it be any other way” when referring to user experience decisions. How does Apple get to that point, and what is the Purpose that drives it there? Apple’s purpose is To make a contribution to the world by making tools for the mind that advance humankind.

This Purpose assures that Apple is constantly aiming for the highest bar, no exceptions. Apple embraced and pioneered many user experience principals on its way to realize the Purpose - investing in iteration, prototyping, bringing metaphor’s into the user interface, the modality / app model, creating a 3d space, and continuity in experience.

We can learn from Apple that user experience is vital and can lead to a tremendous positive impact on a company’s long-term success. Because of the importance of user experience (especially in the past 5 years due to the Apple App Store), there is constantly buzz around new UX frameworks and subsequent refinements. Lean UX, which is based on finding product/market fit through customer development and iteration, is currently the go to framework. Before that it was Agile, and before that a more Traditional approach (see figure above). These frameworks are helpful, but in the complex world of user experience, the only way to consistently deliver a great user experience is to assure that all user experience decisions are driven by Purpose. Janice Fraser, one of the pioneers of user experience summed it up perfectly when she said, “You can’t A/B test your way to success.” The only way to assure that the correct user experience decisions are made it to know the core Purpose of the company and drive towards that Purpose with each decision.

To dig into the concept of Purpose a bit more, let’s take a look at Instagram. The Purpose Institute details the following key areas relating to Purpose: 

These can be directly applied to user experience decisions.

Instagram entered a very crowded space, yet has been able to attract 15 million+ users and was recently acquired by Facebook for $1 billion dollars. They did this by having a very clear Purpose. In the video interview embedded above with Instagram CEO Kevin Systrom, he defines Instagram’s Purpose: To make it easy for everyone to capture and share beautiful photos. This is the difference they want to make in the world and in the lives of their customers. This drives all of their user experience decisions. You can feel the Purpose in every screen of their mobile app. While they ultimately land on the right user experience via testing and iterating, the question they ask before adding or removing a feature is: Will this make it easier for our customers to capture and share beautiful photos? Anything that does not contribute towards realizing that Purpose is ignored.

Referring back to the key points regarding Purpose from The Purpose Institute, let us see how having a defined Purpose helped Instagram.

The future of user experience is becoming ever more complex - with new technologies like Google Glass on the horizon - it becomes even more important to know how to ignore the noise, and focus on the signal. Define your Purpose: Why do you need to exist in the world? The rest of the answers will flow. You will just know, because there is no other way.

Jun 09

Pixar story rules -

Pixar story artist Emma Coats has tweeted a series of “story basics” over the past month and a half — guidelines that she learned from her more senior colleagues on how to create appealing stories:

#1: You admire a character for trying more than for their successes.

#2: You gotta keep in mind what’s interesting to you as an audience, not what’s fun to do as a writer. They can be v. different.

#3: Trying for theme is important, but you won’t see what the story is actually about til you’re at the end of it. Now rewrite.

#4: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.

#5: Simplify. Focus. Combine characters. Hop over detours. You’ll feel like you’re losing valuable stuff but it sets you free.

#6: What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?

#7: Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.

#8: Finish your story, let go even if it’s not perfect. In an ideal world you have both, but move on. Do better next time.

#9: When you’re stuck, make a list of what WOULDN’T happen next. Lots of times the material to get you unstuck will show up.

#10: Pull apart the stories you like. What you like in them is a part of you; you’ve got to recognize it before you can use it.

#11: Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you’ll never share it with anyone.

#12: Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.

#13: Give your characters opinions. Passive/malleable might seem likable to you as you write, but it’s poison to the audience.

#14: Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.

#15: If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.

#16: What are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.

#17: No work is ever wasted. If it’s not working, let go and move on - it’ll come back around to be useful later.

#18: You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.

#19: Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.

#20: Exercise: take the building blocks of a movie you dislike. How d’you rearrange them into what you DO like?

#21: You gotta identify with your situation/characters, can’t just write ‘cool’. What would make YOU act that way?

#22: What’s the essence of your story? Most economical telling of it? If you know that, you can build out from there.

Presumably she’ll have more to come. Also, watch for her personal side project, a science-fiction short called Horizon, to come to a festival near you.

Jun 06

Blake Masters: Peter Thiel’s CS183: Startup - Class 18 Notes Essay -

blakemasters:

Here is an essay version of my class notes. Errors and omissions are mine. Credit for good stuff is Peter’s. Thanks to Joel Cazares for helping proof this.

I. Traits of the Founder

Founders are important. People recognize this. Founders are often discussed. Many companies end…

(Source: blakemasters)

Jun 03

: 10 Things I've Learned In The 2 Years Since I Graduated From Art School -

Good blog post  from one of my favorite illustrators! 

samspratt:

I graduated from art school 2 years ago, here are some things I think I’ve learned. In the words of my current client, Donald Glover: “I’m not saying this thing is true or not, I’m just saying it’s what I learned.”

  1. Creativity Is Recession Proof” were the words plastered over the novelty T-shirt I bought in college, and it turned out to be the most honest piece of clothing I have ever, and likely will ever own. Sadly… it also shows my nipples. 
  2. The Internet is the world’s most powerful tool. With great power, comes… you know the rest… or maybe you don’t, since you’re scrolling through facebook or tumblr. The way you share creations is almost as important as the creations themselves.
  3. Advertising is worth the shame. My first illustration job out of college paid 20 dollars an image — a feeling not unlike getting mugged by a paraplegic sloth — yet every time those 20 dollars filled an empty wallet, my name and sites were sent off into the ether to hundreds of thousands, if not millions, of people. Now some of those people pay me 100x-1000x that for illustrations. Why? Maybe because I make nice things, but more likely? Because with every underpaid image I made, I made someone, somewhere, remember my name. 
  4. Don’t “fuck the haters”, embrace the hivemind. The “haters” will come in many forms: sometimes with criticism based on personal preference, sometimes with nonsensical attacks that seem like youtube commenter vomit, and sometimes with actual advice disguised as “hate”, saying what you’re doing wrong and what you could be doing better. Not everyone is a sage, not everyone is right, but they are worth listening to, if only to put a pin in to see if you hear something like that again. You will literally never be above improvement. There is no plateau, keep climbing, and pay attention to what’s around you, even the guy shouting through a megaphone while jackhammering directly underneath a potential avalanche. 
  5. Waiting for inspiration is like waiting at the DMV: It lasts forever and if you don’t know enough, you’ll probably still fail at the end. Nike your problems away by just doing it… “it” being something. You can wait and wait for good ideas, you can consume books, magazines, websites, and music by the truckload, desperate for something to trigger some sort of eureka moment, but if you just write your shitty lyric down, lay your shitty brush stroke down, or take your shitty photo, you’re on the right to track to actually making something good. I have made many terrible things, some of which remain terrible but served as stepping stones to better things, some I transformed into rather nice things, and I learned more about myself, the world, my work, technique, appeal, and a million other tiny factors from simply doing something, even when it failed.
  6. Work to play. Be an idiot when you’re young, like… college-young. I was quite an idiot in college but I could have been even more of one and probably have been just fine. However, when you leave… leave the party there. If you give up a lot when you leave your childhood behind, and put your all into boring grown-up things like “work”, “money”, and “responsibility”, it genuinely doesn’t take much time to get the freedom you had in college back. The only difference is that instead of keeping the party going to distract yourself from a job you hate and rent you can barely pay, you can kick back and enjoy the party when you choose to on your own terms, if you even care about doing so at all. In other words: Stop it with this YOLO nonsense, why you are taking the words of a filthy-rich, diamond-selling recording artist who was on a Canadian TV show’s acronym of wisdom to mean: “be an idiot always and forever because fuck it, I’m young”, is beyond me. He worked hard to be able to wear $6000 socks, he didn’t “You Only Live Once” his way to them.
  7. There are a lot of people more talented than you, that’s something you should know, but never accept. I’m regularly embarrassed by the quality of my work when I look at the hordes of artists superior to me, but you have time to spend, knowledge to gain, and skills to practice for the rest of your life. Your place amongst the world has no finality to it, you can always be more.
  8. A friend who will stab you with a knife in the front is worth your weight in unicorn blood. Friends will back pat and backstab, occasionally becoming bloat and baggage, but if you should be so lucky as to find a person who cares about your success enough that they will outwardly knock you down a peg or ten with the truth so that you can better yourself, don’t toss them for the easier friend. Even lone-wolf-alpha-dog-max-payne-type people need a little help along the way.
  9. Karma is a pretty damn good business model. I have hunted for clients before. I have barked up their trees, aggressive and hungry for work, failing to get it every time. I have also done a lot of personal work, just for fun, but executed seriously. Many of these would be labelled as “fan art” — depictions of pop-culture icons with my own odd twist that I put out into the world — some of which I pour dozens of hours into. Traditionally, when I finish work with a client, I ask: “So, how did you find me?” almost every time the answer is: work of mine they saw on the web that I did for shits and giggles. I put good in, and in time (thanks to item #2), I get good out. There is no science or stability to this beyond the notion that if you work hard enough and if you can make your work seen, you will be rewarded. These are the naive musings of a 23 year-old, remember?
  10. “Art” is a shitty word that people will tack on to anything these days. Just focus on creating, whatever that may be, however that may be, do it well, and do it because you love it.

Oct 18

[video]

Oct 07

[video]

Oct 05

Rest in peace, Steve Jobs. 
“Your time is limited, so don’t waste it living someone else’s life. Don’t be trapped by dogma — which is living with the results of other people’s thinking. Don’t let the noise of others’ opinions drown out your own inner voice. And most importantly, have the courage to follow your heart and intuition. They somehow already know what you truly want to become. Everything else is secondary.” - Steve Jobs, 1955-2011
Watch “Steve Jobs;How to live before you die
parislemon:

Rest in peace, Steve.

Rest in peace, Steve Jobs. 

“Your time is limited, so don’t waste it living someone else’s life. Don’t be trapped by dogma — which is living with the results of other people’s thinking. Don’t let the noise of others’ opinions drown out your own inner voice. And most importantly, have the courage to follow your heart and intuition. They somehow already know what you truly want to become. Everything else is secondary.” - Steve Jobs, 1955-2011

Watch “Steve Jobs;How to live before you die

parislemon:

Rest in peace, Steve.

Sep 30

[video]

Sep 16

[video]

Sep 13

[video]

Sep 02

[video]